Fandom

Metallic Menace

Fig 1814a. Fandom

Format: Augmented Reality Experience c.2024

Fight against the human lung’s most formidable foe in Augmented Reality and learn about “The Real Cost” of  vaping.

In the United States, 2.1 million students use e-cigarettes. Since vaping poses a tremendous risk to children’s health, our partners at The Real Cost and Fandom set out to educate a generation of youth about the menace vaping causes to their lungs and inspire them to kick the vaping habit. Because kids have a small appetite for adults nagging them about their health, we needed to develop a unique approach to health education that engages them in a way that would inspire them to pay attention. Enter “Attack of the Metallic Menace,” an augmented reality game that is on a crusade against vaping! It is an immersive gaming experience introduced in San Diego during the biggest fan convention of the year, Comic-Con.

This prevention campaign focuses on awareness surrounding the imminent dangers of vaping, but it’s not so obvious that it’s edutainment. The AR experience plays like a first-person shooter combat game, where preserving your lungs’ health is mission critical. 3D objects designed to simulate shards of metal vapor are hurled towards players, providing not-so-subtle cues that each inhale of a vape delivers tiny metal scraps directly into the lungs’ alveoli. Our team addressed frictionless entry into gameplay by using web-AR technology from our partner Niantic, makers of “Pokémon Go.” Optimized to be playable on a website instead of an app, allowing for the widest playability across devices, “Metallic Menace” beckons all to put a stop to the chromium chaos plaguing our country!

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